Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HGah5-zyaoN-XB2o2-5yq4n-niyfF | 5/14/5 | 49.7 | 0.48 | 2026-07-04 19:54:27 · 28m 12s | |
| CSGO-96ykF-GxDJS-9PNkW-UkhkU-HRz6A | 15/10/4 | 73.9 | 1.32 | 2026-07-04 18:56:42 · 29m 2s | |
| CSGO-eyvEC-JnJV8-4ft2s-uEEfs-3fwXD | 8/15/4 | 62.6 | 0.67 | 2026-06-30 19:59:16 · 22m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.