Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-23VRm-qiM8Y-6u6Yj-AdBKi-S4qqK | 23/18/4 | 86.8 | 1.36 | 2026-07-03 08:35:32 · 37m 4s | |
| CSGO-zzqCf-55UTC-wOvNJ-pMWNK-Vb37M | 11/10/5 | 69.5 | 1.07 | 2026-06-30 21:43:44 · 28m 29s | |
| CSGO-uCs7L-8rcP8-iLs22-6vCtL-wHZkF | 15/18/6 | 87.4 | 1.12 | 2026-06-28 21:50:50 · 41m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.