Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qXWZd-UK53E-EtubW-E53G3-DCRmH | 14/16/12 | 70.9 | 0.93 | 2026-07-01 20:15:09 · 51m 0s | |
| CSGO-CUJ5v-ZPX7C-cDeBn-sZv5m-eYsFF | 9/17/11 | 59.2 | 0.76 | 2026-07-01 18:48:21 · 36m 46s | |
| CSGO-CATvv-mAKyy-A5y29-aXQ9i-xOYQM | 13/19/7 | 71.9 | 0.81 | 2026-06-29 17:28:23 · 35m 44s | |
| CSGO-2YrYW-ZOefa-XsdON-uePh3-VUPRO | 6/17/4 | 59.0 | 0.50 | 2026-06-13 18:59:00 · 31m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.