Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9BZF7-8hxjR-inAvm-9U7SP-HHjLJ | 12/16/4 | 49.3 | 0.65 | 2026-06-28 17:49:38 · 32m 4s | |
| CSGO-pvouZ-7f5Fc-hvBeB-83Etw-OfX2Q | 7/16/4 | 47.4 | 0.54 | 2026-06-19 18:36:57 · 30m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.