Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S8kWv-xzYE6-SKzOB-BtqdG-FJiPK | 16/10/9 | 99.7 | 1.47 | 2026-07-04 19:47:00 · 30m 51s | |
| CSGO-wDwZw-SL6wE-yN5ES-9XsVY-rup3B | 14/15/4 | 71.1 | 1.03 | 2026-07-04 19:08:24 · 33m 35s | |
| CSGO-Ms5ao-VvJum-PsHGi-qcdMM-dmFOP | 6/12/2 | 44.1 | 0.51 | 2026-07-03 22:22:30 · 23m 44s | |
| CSGO-br83c-HumBN-aTNEj-tXyu6-RLkHB | 6/14/5 | 53.1 | 0.57 | 2026-07-01 21:25:14 · 26m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.