Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RWa3s-s7FbK-T6bL9-tyjoX-OvuCQ | 11/21/6 | 63.8 | 0.65 | 2026-07-03 08:00:00 · 34m 47s | |
| CSGO-v8ZBD-4yjvr-EWscs-MSuET-jHR7B | 15/17/8 | 73.3 | 1.04 | 2026-07-03 08:00:00 · 33m 40s | |
| CSGO-E8OkL-p2qBG-Qyovv-Dv5Cu-A3VTB | 14/16/2 | 85.0 | 0.96 | 2026-06-28 19:18:02 · 35m 14s | |
| CSGO-GZjMu-2JceM-eAsOw-4hZD3-LWzfF | 15/14/8 | 71.1 | 1.07 | 2026-06-25 19:27:57 · 41m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.