Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ab4Uz-DHdjW-o3mkS-RNZXT-evbxJ | 30/17/4 | 125.2 | 1.85 | 2026-06-25 19:19:28 · 35m 32s | |
| CSGO-CnTH4-8mhfG-ii2uK-2DKuP-PbJGG | 20/15/4 | 98.1 | 1.37 | 2026-06-25 18:36:04 · 31m 4s | |
| CSGO-Q8A2f-ZVFLF-PFHPd-pEUPO-W8KeB | 12/16/11 | 74.4 | 0.89 | 2026-06-24 18:14:52 · 36m 49s | |
| CSGO-s2wkC-Sh8qJ-atoAG-Din7D-KKoJN | 15/10/3 | 79.2 | 1.32 | 2026-06-16 18:10:11 · 26m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.