Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fy5OG-Sz7Xz-wJFK5-MpY7J-D9axJ | 15/19/5 | 73.8 | 0.86 | 2026-07-04 16:02:55 · 32m 11s | |
| CSGO-Ji8oF-8pAwd-bdrUZ-uqqMx-8fwXD | 10/8/6 | 74.0 | 1.29 | 2026-07-04 00:24:07 · 25m 17s | |
| CSGO-mKj2M-px2dc-hWCsZ-rTiqf-TPDhP | 14/7/2 | 82.2 | 1.41 | 2026-06-30 16:55:15 · 25m 50s | |
| CSGO-K6JDT-uuFap-ViVyd-5NXkG-RJ8CH | 7/14/4 | 61.8 | 0.65 | 2026-06-26 22:01:06 · 23m 16s | |
| CSGO-ULPKd-ABqLy-B7SSn-DvotE-Xo3mA | 11/10/2 | 66.0 | 1.17 | 2026-06-24 17:00:22 · 23m 58s | |
| CSGO-AZft6-JTVZw-OB5AM-kYGJE-ppcJD | 6/18/3 | 35.6 | 0.33 | 2026-06-08 20:33:59 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.