Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iYUMm-YEPja-zcAfy-3NjVq-rWOpP | 15/13/8 | 82.8 | 1.42 | 2026-06-18 17:14:38 · 29m 55s | |
| CSGO-ZPe7o-vnmrx-au9vR-b29Rf-qPuSJ | 18/17/4 | 77.0 | 1.12 | 2026-06-10 17:44:51 · 34m 16s | |
| CSGO-46p5Q-CdxLz-F7hZW-ckOLq-8sakF | 23/18/11 | 108.9 | 1.51 | 2026-06-10 17:08:49 · 31m 25s | |
| CSGO-H9n79-uZZzK-F9iyh-SiqcG-wwqVQ | 11/16/4 | 69.4 | 0.86 | 2026-06-08 18:40:16 · 29m 41s | |
| CSGO-M6rom-UsMfo-fttLJ-P8VFh-mj5ZJ | 15/18/3 | 79.7 | 0.94 | 2026-06-08 17:54:55 · 36m 39s | |
| CSGO-7SKcW-GDPQs-ZHQbt-Ld6Sc-ztZpG | 14/14/5 | 65.5 | 1.04 | 2026-06-08 17:06:38 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.