Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c2fmP-TRiNQ-6THsz-4ircw-NrYbD | 18/14/5 | 73.3 | 1.26 | 2026-07-02 17:24:16 · 38m 49s | |
| CSGO-NTevL-FprfB-Oo9yp-wS2d5-m25qB | 15/18/6 | 74.3 | 0.94 | 2026-07-02 15:03:57 · 36m 0s | |
| CSGO-zYBXQ-HwG2A-peXRs-YuyG2-ONCEB | 18/15/7 | 93.7 | 1.36 | 2026-07-01 16:52:59 · 39m 28s | |
| CSGO-PfSC5-nXDcw-owRXA-cxbuz-mVt8O | 11/11/13 | 93.4 | 1.31 | 2026-06-26 20:53:27 · 28m 32s | |
| CSGO-vpEX5-rwFnM-7xtCa-PnKDz-NVddJ | 18/9/8 | 103.0 | 1.72 | 2026-06-23 16:50:18 · 25m 49s | |
| CSGO-ORktN-oTWRe-WHetW-aXw2T-3krFF | 19/8/1 | 84.3 | 1.70 | 2026-06-16 18:32:40 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.