Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PUCHc-DStp4-Cqy9P-4w4Ce-wup3B | 24/21/7 | 87.9 | 1.23 | 2026-07-01 03:04:01 · 56m 53s | |
| CSGO-Jnuqs-bnvwm-zJtvW-aDObs-BDQqJ | 13/10/4 | 71.7 | 1.31 | 2026-06-22 07:49:35 · 25m 55s | |
| CSGO-JH7Wj-hANh7-3NEf5-oGf3i-ps68F | 19/10/3 | 88.7 | 1.52 | 2026-06-19 22:26:28 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.