Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zyuqE-HpbSW-Zu5LO-enrCp-rOpYF | 11/19/6 | 57.5 | 0.67 | 2026-07-01 14:16:47 · 35m 30s | |
| CSGO-rmxM7-9nBxW-rFSwc-KAoEN-tGvjN | 4/19/10 | 48.0 | 0.39 | 2026-07-01 13:37:14 · 36m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.