Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ydDuL-Pe6Sy-55Mjr-tqP7U-NvoNO | 15/16/8 | 76.9 | 1.07 | 2026-07-05 17:29:07 · 36m 35s | |
| CSGO-b9iKA-9FPAq-fnyHx-Qizp7-VzZAB | 24/17/5 | 91.8 | 1.32 | 2026-06-27 09:03:30 · 46m 4s | |
| CSGO-ndMCU-9WeCY-XatXi-TRaMo-niyfF | 8/20/2 | 49.8 | 0.50 | 2026-06-24 16:09:27 · 34m 39s | |
| CSGO-qhj6m-6Gtos-wAWZe-ppQhK-Vb37M | 9/13/1 | 66.6 | 0.86 | 2026-06-22 17:03:22 · 21m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.