Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yvh3Q-YTkUB-mqsxa-DWWRP-qaChP | 9/9/0 | 64.9 | 0.90 | 2026-06-29 14:46:50 · 18m 55s | |
| CSGO-64evN-H7GjW-BobVo-64m5Y-vZeuB | 21/21/9 | 87.4 | 1.14 | 2026-06-28 17:55:12 · 58m 1s | |
| CSGO-UPBXC-9rTbd-mFPVy-3fEQH-DK5RG | 17/10/5 | 102.6 | 1.47 | 2026-06-27 20:43:59 · 25m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.