Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2pYmT-yx5Za-kmbpd-Z5qQt-y2DVF | 17/16/4 | 87.6 | 1.18 | 2026-06-29 23:22:00 · 32m 33s | |
| CSGO-NPVm4-zw8aG-tRxCq-m94ae-wsvoO | 18/17/7 | 87.5 | 1.31 | 2026-06-29 22:48:02 · 30m 59s | |
| CSGO-54DsX-3NstH-xheft-Gdp5p-7h3RG | 17/20/4 | 84.4 | 1.09 | 2026-06-26 22:59:33 · 40m 37s | |
| CSGO-DHHAn-JR6od-vXivh-sF7OV-MvNUD | 18/19/6 | 71.0 | 1.00 | 2026-06-26 22:17:26 · 39m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.