Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MyTSu-P7eiN-GhXU3-PUWhW-RQCmQ | 4/12/8 | 42.4 | 0.55 | 2026-07-06 17:30:47 · 33m 0s | |
| CSGO-UL3ub-YPJmu-MsrQs-LmZC8-uBJ8D | 6/13/3 | 62.3 | 0.58 | 2026-07-01 21:51:43 · 23m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.