Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wddhD-fZBe2-37CuY-vkesi-tiOUD | 13/11/3 | 69.2 | 1.13 | 2026-07-07 18:40:40 · 27m 57s | |
| CSGO-CwnvH-9BCJT-SvqHW-Uo3Ok-ps68F | 24/13/6 | 104.3 | 1.68 | 2026-06-22 18:30:32 · 37m 4s | |
| CSGO-sxoA4-MGHLj-PjH3u-5fjeV-Bb4mA | 15/18/6 | 72.2 | 0.91 | 2026-06-19 12:38:07 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.