Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nbf5Y-SVCZ7-eqb8k-qW9hX-sGCtG | 12/17/12 | 76.7 | 0.92 | 2026-07-06 17:43:57 · 37m 11s | |
| CSGO-QYx8x-uujDu-KwzKt-aoMXr-zNZML | 13/16/4 | 77.6 | 0.98 | 2026-07-06 17:05:27 · 35m 41s | |
| CSGO-ShqhN-oMvPH-8mZtw-uLEAG-CUQ7B | 22/20/3 | 80.8 | 1.20 | 2026-07-06 12:27:05 · 40m 6s | |
| CSGO-bUDfy-kniw2-suGQ4-njQwC-KKoJN | 18/17/3 | 71.9 | 1.13 | 2026-07-06 11:16:11 · 32m 2s | |
| CSGO-sxkxk-EuToS-OoX3s-N6xFh-2EkwG | 22/16/4 | 81.3 | 1.27 | 2026-06-29 09:04:15 · 32m 26s | |
| CSGO-xoWRs-LZhow-pcpou-SNmuo-rDN6H | 20/19/7 | 90.9 | 1.20 | 2026-06-26 19:59:45 · 39m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.