Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SXeEF-KGmAn-um3ph-Ecxvs-s3zQN | 12/16/7 | 81.0 | 0.95 | 2026-07-02 19:44:23 · 29m 12s | |
| CSGO-pKCv6-9j7Oz-MK7SZ-ZGmqu-YMnfO | 10/14/3 | 59.1 | 0.84 | 2026-07-02 18:58:04 · 34m 58s | |
| CSGO-diZdt-ATLSh-8ocT4-xxSbK-xST8N | 6/14/2 | 36.2 | 0.43 | 2026-07-02 15:09:27 · 27m 5s | |
| CSGO-SUZjy-We32y-HKsOY-FKGeb-sjTOG | 15/16/4 | 75.6 | 1.12 | 2026-07-01 13:23:20 · 38m 30s | |
| CSGO-ZaNAQ-wBkTi-r74Wu-jDoEt-khRVP | 13/12/4 | 58.0 | 0.98 | 2026-06-27 15:01:47 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.