Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9xZFj-5QccH-bxdFt-hBAqw-oWRKF | 2/5/2 | 28.9 | 0.66 | 2026-07-03 12:57:29 · 18m 59s | |
| CSGO-B5Vrt-iavVS-XkcYw-mBiyJ-fnnYF | 16/11/3 | 87.2 | 1.33 | 2026-06-30 22:05:46 · 22m 36s | |
| CSGO-C6UPG-Bq62S-9Lyjc-rD9SM-OnduB | 28/20/5 | 89.2 | 1.40 | 2026-06-29 22:05:38 · 45m 16s | |
| CSGO-DHUbj-6ZHSN-dVP5o-QfEXc-pkiaB | 17/16/4 | 85.7 | 1.16 | 2026-06-25 23:17:27 · 41m 51s | |
| CSGO-nuVsC-iuMsL-crPyc-JofdH-Zc8zP | 8/15/2 | 42.9 | 0.62 | 2026-06-18 18:57:31 · 30m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.