Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vnHLK-LhAv3-W9VaA-vsPsv-KCBcO | 15/8/5 | 95.0 | 1.63 | 2026-06-23 15:31:53 · 27m 3s | |
| CSGO-6SHyc-invoX-aRLpZ-8x8wN-VwkMC | 6/18/7 | 50.3 | 0.55 | 2026-06-23 14:39:32 · 29m 40s | |
| CSGO-NjbUR-YhyFG-Ptwbn-SRdex-8rP3A | 20/16/6 | 115.0 | 1.45 | 2026-06-22 16:24:43 · 31m 33s | |
| CSGO-QVHAb-q4xuO-nTGqE-ZyKxB-NAzpH | 22/9/2 | 84.9 | 1.58 | 2026-06-22 15:47:43 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.