Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rxDB6-P9KA8-ON8e2-OpNjX-kvbxJ | 18/26/6 | 69.9 | 0.85 | 2026-06-23 21:49:25 · 47m 51s | |
| CSGO-5BXc9-iBwZW-r4Wxe-p6OeO-3cUiA | 18/14/3 | 80.6 | 1.26 | 2026-06-23 21:08:43 · 37m 22s | |
| CSGO-YFF7W-PUpp2-spVNw-xBTTY-FQSuK | 24/18/4 | 99.1 | 1.41 | 2026-06-23 20:22:32 · 39m 45s | |
| CSGO-2pyJT-mGAdw-HquTD-mZMWS-QwSOG | 21/14/2 | 81.7 | 1.42 | 2026-06-23 18:12:11 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.