Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jdu23-oT7nO-M2NLG-PqVhm-XPmoE | 15/14/4 | 74.4 | 1.15 | 2026-07-02 17:18:57 · 29m 35s | |
| CSGO-wwreP-vyZFx-idWMa-BOMFU-A7QBD | 17/14/3 | 74.5 | 1.24 | 2026-06-23 17:06:00 · 36m 26s | |
| CSGO-5c63E-FbkYV-PNJWc-odJ7A-roHGG | 21/13/1 | 88.7 | 1.41 | 2026-06-11 19:36:22 · 40m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.