Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdXDL-EiysM-ikZGJ-AMrh4-zpe8E | 18/16/4 | 75.8 | 1.20 | 2026-07-04 21:21:20 · 37m 22s | |
| CSGO-25LMY-yuL9X-yciYP-mXT9R-Xa43L | 10/14/3 | 53.5 | 0.78 | 2026-07-04 13:17:56 · 26m 51s | |
| CSGO-UHnRe-rGLer-Ji5NB-odFmi-OO2xK | 14/15/4 | 73.7 | 0.99 | 2026-06-27 17:50:28 · 29m 8s | |
| CSGO-JNGX5-CMCxy-UDWfG-bV34O-S7YpG | 6/18/9 | 54.3 | 0.57 | 2026-06-27 14:37:14 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.