Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-reF25-4k8BG-yfvct-shube-84fGH | 16/17/4 | 77.5 | 0.98 | 2026-06-27 01:04:38 · 36m 50s | |
| CSGO-KwTW4-KrrNY-57EK2-yuRPA-zUD3J | 17/16/8 | 102.0 | 1.20 | 2026-06-26 19:39:45 · 37m 20s | |
| CSGO-wpUD7-XreZH-KT3JY-9pzNC-3oZEC | 17/12/7 | 100.4 | 1.47 | 2026-06-26 19:07:38 · 24m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.