Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YwW82-JjMqd-Zzu2J-JOjrQ-AaFSQ | 15/17/3 | 81.6 | 1.08 | 2026-06-27 13:29:24 · 32m 31s | |
| CSGO-LLJra-RMu8p-94cHS-4JR8U-fbh4D | 17/15/3 | 98.8 | 1.20 | 2026-06-21 13:39:03 · 32m 21s | |
| CSGO-NTBaz-sHCEE-XaOzD-CnCs6-5K4VH | 15/10/6 | 78.7 | 1.36 | 2026-06-17 19:55:34 · 30m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.