Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dwXRR-iP8O6-i8xLM-RDc5y-CCLwF | 16/13/8 | 72.9 | 1.20 | 2026-07-03 21:07:51 · 35m 50s | |
| CSGO-KYs6s-i9He7-SZLcU-yno3H-xcvaL | 20/7/3 | 113.4 | 1.98 | 2026-07-03 20:33:37 · 24m 19s | |
| CSGO-39iH5-tO8K2-3xE8K-L6q2X-T6TvD | 15/16/5 | 73.2 | 0.92 | 2026-06-30 22:23:38 · 30m 36s | |
| CSGO-JyYWd-VAJ6h-e5SE8-nN4zF-ST2YP | 12/18/4 | 71.6 | 0.83 | 2026-06-30 21:03:03 · 30m 22s | |
| CSGO-itV6e-T86X6-hhB4p-xD5OO-3S3ED | 22/17/5 | 117.9 | 1.49 | 2026-06-30 12:38:23 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.