Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fGxn7-a4btt-k5Lyt-FXoQf-OYTSH | 12/21/6 | 57.4 | 0.66 | 2026-06-28 19:46:54 · 44m 14s | |
| CSGO-HnCWv-526n4-X5xfT-L5R5N-t8MUD | 16/12/6 | 98.0 | 1.43 | 2026-06-28 19:10:59 · 28m 15s | |
| CSGO-fSHG3-Xeun8-fc2OW-VRyDo-Eis8O | 23/13/6 | 113.8 | 1.76 | 2026-06-22 15:24:55 · 37m 0s | |
| CSGO-e7hpb-zFefs-aiWjK-NpfmU-bmPhG | 24/13/5 | 109.9 | 1.64 | 2026-06-12 12:52:03 · 34m 0s | |
| CSGO-xMo7p-GQ2ME-jtHzw-WKKWE-BoL2G | 11/17/4 | 79.5 | 0.86 | 2026-06-11 19:39:02 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.