Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J5Led-89ajA-S2jdG-bpZSu-z2dOQ | 16/14/6 | 76.8 | 1.08 | 2026-07-05 18:23:45 · 40m 6s | |
| CSGO-AsduH-G5Bnh-29UEe-2E7c8-DeiGH | 10/21/2 | 50.3 | 0.64 | 2026-07-05 17:44:26 · 36m 35s | |
| CSGO-HGFAA-yJxaU-KYYxN-ToXu5-KzBND | 13/16/9 | 80.3 | 1.02 | 2026-07-04 16:54:48 · 41m 45s | |
| CSGO-8GwGv-6OSO5-hG6V9-rjXcB-y9qBE | 9/16/6 | 66.6 | 0.65 | 2026-07-04 16:19:56 · 23m 56s | |
| CSGO-t8GsQ-jsDvy-jrWXP-cPHSj-nOGSQ | 12/10/7 | 94.3 | 1.36 | 2026-07-04 15:55:07 · 21m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.