Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WK5t9-jTydr-sSM76-raz8Y-kZhzO | 10/13/2 | 62.5 | 0.79 | 2026-07-07 18:09:41 · 21m 23s | |
| CSGO-twBHf-HL5DL-RS7JT-c2xe8-SAPcF | 12/18/3 | 50.7 | 0.66 | 2026-07-04 20:37:50 · 36m 3s | |
| CSGO-nGGX2-K6yht-ErRBF-qXSEN-dSEdH | 17/14/6 | 79.1 | 1.20 | 2026-07-02 22:24:09 · 36m 5s | |
| CSGO-ZiYSu-cVCVq-VAXR3-7XfYf-OYTSH | 4/16/3 | 43.1 | 0.35 | 2026-07-02 20:55:42 · 30m 42s | |
| CSGO-8t7Pb-Ukp4y-DEbKu-cLO7s-5rwjN | 22/22/7 | 84.3 | 1.13 | 2026-06-23 19:44:53 · 44m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.