Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MquAq-DfmxA-4oM3W-i6PB8-DMhWA | 29/19/7 | 89.6 | 1.43 | 2026-07-03 00:09:17 · 48m 4s | |
| CSGO-juQCP-WT2sx-hcf4R-OaYAG-CUQ7B | 15/11/5 | 91.3 | 1.30 | 2026-07-02 23:41:15 · 24m 58s | |
| CSGO-QpHNB-b37LD-vApYf-A6DUH-KxXHK | 8/14/2 | 63.3 | 0.73 | 2026-07-02 23:16:26 · 20m 32s | |
| CSGO-RdFhM-vFeY7-bYr7H-ad8SH-Zc8zP | 13/6/5 | 79.6 | 1.53 | 2026-06-27 20:58:25 · 22m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.