Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-24Dqo-hMsW6-6qB4w-6bCL3-KeS8N | 32/17/6 | 131.3 | 1.92 | 2026-07-08 18:40:40 · 39m 11s | |
| CSGO-ttXjT-HpCdj-YHzvC-OpsP6-qVSFE | 23/22/17 | 101.7 | 1.30 | 2026-06-24 13:43:29 · 48m 12s | |
| CSGO-Qr2eQ-PvjEv-27nY3-LPq3D-oncFO | 16/14/1 | 77.7 | 1.07 | 2026-06-23 09:22:56 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.