76561198029174387
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-0.6%4.3% of kills through walls across 4 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-odqxi-nnyNM-3hQhF-zvE5m-L4zAC | 17/19/4 | 63.8 | 0.86 | 2026-07-01 23:02:40 · 37m 36s | |
| CSGO-EKiu5-HhOav-xN4yz-E4isk-mtLMB | 10/7/0 | 56.9 | 1.06 | 2026-07-01 20:48:47 · 21m 28s | |
| CSGO-a8trT-Wqni9-7XnQA-oFrT9-7pmwG | 13/14/6 | 76.8 | 1.00 | 2026-07-01 20:03:57 · 38m 10s | |
| CSGO-XtHPG-a9Ghi-PMP6w-9Kdms-FsFiJ | 7/17/2 | 49.0 | 0.39 | 2026-06-29 21:15:57 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.