Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vskOf-pDYVd-pFofv-d47J5-CebRF | 21/18/2 | 83.1 | 1.18 | 2026-07-01 01:33:06 · 32m 58s | |
| CSGO-V6UwG-yaFFN-5SJd3-yfty3-wLPYE | 14/19/8 | 90.7 | 1.00 | 2026-06-30 19:11:36 · 29m 43s | |
| CSGO-9suRc-EY4pv-YXcaC-eBb97-cAhaB | 10/16/2 | 61.4 | 0.64 | 2026-06-30 02:34:48 · 23m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.