Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y2j3E-wBYj4-4Rurh-vRky8-TqTiA | 10/12/3 | 79.1 | 0.97 | 2026-07-04 14:52:39 · 22m 20s | |
| CSGO-pMzKp-qGYkp-ZkQqH-boFHy-8zxHL | 14/11/6 | 74.4 | 1.14 | 2026-06-30 21:47:06 · 33m 47s | |
| CSGO-N588p-UxfbD-BXJ3m-7L9Hm-dsnAL | 10/19/1 | 52.3 | 0.58 | 2026-06-18 18:39:46 · 37m 49s | |
| CSGO-dDFVU-oBZKS-ydmde-o4rZx-SMOtQ | 20/21/6 | 69.4 | 1.07 | 2026-06-06 16:52:17 · 50m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.