Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JmtQf-Yj24b-enEHA-7yC6d-84fGH | 23/15/3 | 106.9 | 1.54 | 2026-07-02 23:24:28 · 34m 17s | |
| CSGO-HYotq-PkuJh-JySjh-6XZaS-a6KbM | 20/17/4 | 79.0 | 1.25 | 2026-07-01 18:02:26 · 39m 27s | |
| CSGO-RQPpF-ssjqX-L8iam-Vn5P2-qBjzO | 13/15/11 | 80.4 | 1.05 | 2026-07-01 15:30:25 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.