Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-USx8L-nHmUz-htUy2-ph9aB-YAPcF | 22/15/2 | 119.7 | 1.65 | 2026-07-03 18:32:07 · 29m 29s | |
| CSGO-JRZZ8-RF3hE-v2eQE-nwdna-O6BxH | 11/14/4 | 55.6 | 0.82 | 2026-06-28 11:48:57 · 29m 43s | |
| CSGO-SNV2j-LArfM-f2bVB-y7GS2-vLJjC | 14/5/5 | 96.9 | 1.81 | 2026-06-19 10:41:26 · 18m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.