76561198028727558
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.6%Peak single-match outcome anomaly 16.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcLRQ-YUYVF-uc2Qi-BoHUV-fRFZG | 18/19/6 | 85.9 | 1.14 | 2026-07-03 07:24:44 · 38m 34s | |
| CSGO-iKjvX-kWW5V-Ztmzz-YcWus-BWRZQ | 23/19/5 | 113.4 | 1.54 | 2026-07-03 07:24:44 · 31m 31s | |
| CSGO-iAVtK-eYWwo-3nSjd-vdYH4-VUPRO | 8/17/4 | 66.8 | 0.62 | 2026-07-01 22:04:40 · 31m 57s | |
| CSGO-2uZ8D-m8UUY-W3Ktw-T7Lj5-pVMQC | 9/14/1 | 59.4 | 0.62 | 2026-06-29 08:15:49 · 24m 13s | |
| CSGO-tO8xV-BPaVb-pO2bi-OkHSi-S4qqK | 21/16/2 | 76.7 | 1.23 | 2026-06-25 23:06:28 · 36m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.