Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j5C9W-iES9s-8we8W-C9MWE-s9ROG | 16/21/5 | 57.5 | 0.77 | 2026-07-04 21:08:35 · 50m 22s | |
| CSGO-2j7a6-CJJhG-RmjaS-KComv-7BLwF | 12/17/5 | 57.5 | 0.81 | 2026-07-04 20:13:00 · 42m 16s | |
| CSGO-r2xWP-dNcVB-Q9sf7-9esNR-q7NQC | 8/18/1 | 43.9 | 0.57 | 2026-06-27 20:47:18 · 30m 2s | |
| CSGO-QZ5Gd-G4ZL8-omxBd-sfc3z-CLtCQ | 16/17/5 | 59.4 | 1.02 | 2026-06-27 19:46:14 · 43m 42s | |
| CSGO-HJkSu-2JXBR-FvaDF-AGOwU-jvV9G | 7/17/5 | 55.4 | 0.48 | 2026-06-27 19:10:49 · 31m 39s | |
| CSGO-6Dfi9-ULaBZ-7Ynmf-MeO45-SpeOQ | 4/14/0 | 37.3 | 0.32 | 2026-06-27 15:36:04 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.