Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZaUKm-H9wAd-7NAcA-MNvwo-uC8rN | 16/22/5 | 60.9 | 0.76 | 2026-06-24 08:35:12 · 50m 7s | |
| CSGO-y6E5K-qHEvV-BPbdm-Nuxmx-FMXDJ | 10/10/4 | 61.3 | 1.07 | 2026-06-24 07:53:10 · 33m 43s | |
| CSGO-8oCoi-ApTJD-M79zM-DZHKQ-ASfCG | 10/17/8 | 53.9 | 0.74 | 2026-06-24 07:01:07 · 43m 20s | |
| CSGO-V3P4c-NM9KJ-wCYvh-5Q67Z-YGwPB | 13/12/2 | 57.0 | 1.01 | 2026-06-23 10:42:25 · 31m 51s | |
| CSGO-84XZU-mHqK7-LwpyR-xXfHL-6n33L | 20/10/5 | 91.6 | 1.65 | 2026-06-23 10:11:09 · 26m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.