Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NjziR-7zECG-BVvo5-GFat9-MdT4M | 8/10/6 | 50.0 | 0.91 | 2026-07-05 19:44:12 · 25m 2s | |
| CSGO-ByOLX-7bKBF-pamCo-3bL3K-wHZkF | 12/18/3 | 51.8 | 0.70 | 2026-07-04 16:27:36 · 33m 57s | |
| CSGO-wXdao-neUx8-3TAmM-sJJYR-AaFSQ | 6/8/2 | 39.1 | 0.81 | 2026-07-04 16:03:30 · 22m 29s | |
| CSGO-aSMqv-bTcZX-MCWEO-VD8Y8-DeiGH | 5/17/5 | 36.9 | 0.35 | 2026-07-02 19:45:46 · 43m 3s | |
| CSGO-8VBiz-hmkhy-45uCx-ETBXk-3svoO | 5/16/3 | 39.6 | 0.36 | 2026-06-29 19:35:11 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.