Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u8FLF-bqkqJ-2MouD-3tQZ2-RrSnB | 13/10/3 | 64.1 | 1.14 | 2026-07-01 13:45:27 · 30m 24s | |
| CSGO-t3qdV-TrBoy-WPQEf-FQwM3-wLPYE | 18/17/7 | 77.7 | 1.19 | 2026-07-01 13:04:24 · 39m 21s | |
| CSGO-yaDAC-s5Bho-YoUmk-hUc68-DUGnK | 16/14/4 | 93.0 | 1.30 | 2026-06-15 11:52:32 · 30m 28s | |
| CSGO-MeMzW-fxYnA-GWYKw-NcYhb-fQ4qB | 11/10/1 | 51.2 | 1.04 | 2026-06-15 11:18:47 · 27m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.