Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JjSET-R8nFZ-Szh8z-eZB28-nKMkO | 14/20/8 | 69.9 | 0.93 | 2026-06-26 10:18:57 · 47m 21s | |
| CSGO-hx3na-Sr3cH-f5m6m-b3D5T-XQaYO | 13/18/4 | 70.4 | 0.75 | 2026-06-25 16:35:38 · 33m 35s | |
| CSGO-UK4wV-M3ipu-B6Gf9-skuVS-Q8urD | 11/12/9 | 91.7 | 1.23 | 2026-06-25 16:03:35 · 28m 51s | |
| CSGO-nUnoh-enbtY-BybD6-OcSHe-t5cVG | 19/18/8 | 91.5 | 1.22 | 2026-06-25 11:08:31 · 40m 28s | |
| CSGO-vx9JD-T4FuY-qfymO-OQ3PZ-suGvM | 5/15/0 | 43.1 | 0.20 | 2026-06-23 19:06:11 · 24m 57s | |
| CSGO-WBVpo-mNsui-vparo-vOnpU-JRRyL | 12/11/3 | 71.4 | 1.14 | 2026-06-22 19:57:29 · 26m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.