Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6wU25-A3KX2-Q4z7t-8nArf-DFAkE | 14/15/4 | 68.9 | 0.98 | 2026-07-05 14:02:51 · 34m 3s | |
| CSGO-pUr33-ECbfh-S6WuJ-4fUtw-sNjeC | 15/16/8 | 77.0 | 1.11 | 2026-07-05 13:19:59 · 38m 35s | |
| CSGO-myeQC-3WUQV-o3Xto-zCmBt-5rwjN | 17/10/4 | 101.5 | 1.50 | 2026-07-05 12:47:03 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.