Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PEMc-jXNUO-DFn7P-V2SfJ-6n33L | 13/15/6 | 93.1 | 1.10 | 2026-07-04 21:34:09 · 28m 18s | |
| CSGO-QkDck-BdqBo-4KVqa-jO2mt-3rP3A | 9/14/4 | 55.8 | 0.79 | 2026-07-03 21:30:20 · 32m 37s | |
| CSGO-F6Zxm-uSDFt-F8dNN-9HDpx-zWq7C | 6/16/3 | 50.0 | 0.38 | 2026-07-03 11:24:31 · 29m 36s | |
| CSGO-AYOUz-3UpOY-K9VoT-83cDX-Bkb3K | 28/18/6 | 81.7 | 1.40 | 2026-06-30 19:10:10 · 48m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.