Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zKNWK-vd69z-aTkqE-LVVWD-YJxsP | 20/6/6 | 118.3 | 2.04 | 2026-06-21 19:43:26 · 28m 39s | |
| CSGO-n3q7j-76G2u-SyYkS-AQJWM-tROEL | 14/8/4 | 104.3 | 1.66 | 2026-06-21 19:15:20 · 21m 24s | |
| CSGO-6OnY3-EYAPc-hRNrE-AArPy-h2VjM | 23/21/7 | 93.0 | 1.19 | 2026-06-17 17:35:51 · 46m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.