Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wo5B5-Ndz47-f2vBi-CoAxO-68kHB | 20/13/1 | 82.2 | 1.32 | 2026-07-03 20:39:01 · 38m 26s | |
| CSGO-rbU3W-63GSy-EeCaf-86tjO-ecnwG | 21/20/5 | 76.4 | 1.11 | 2026-07-01 19:52:19 · 55m 33s | |
| CSGO-UDBb2-irAv3-jnQfr-TEwKA-udTnB | 18/14/4 | 87.5 | 1.34 | 2026-06-28 21:15:52 · 33m 30s | |
| CSGO-Vw8Xq-o397s-Ea4qO-bWesy-f25qB | 21/14/1 | 85.7 | 1.41 | 2026-06-28 20:33:54 · 37m 50s | |
| CSGO-MBBNf-RVaer-ejTR4-ZkcX8-xo8vO | 14/17/6 | 61.1 | 0.92 | 2026-06-23 21:13:46 · 39m 2s | |
| CSGO-77inU-rH2a2-doB7D-RFLG2-2B3xK | 11/15/2 | 65.8 | 0.91 | 2026-06-23 20:39:45 · 30m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.