Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6x7Yr-zCJ8C-sO8kq-ZYRSp-u2dOQ | 23/13/5 | 105.1 | 1.61 | 2026-06-23 17:28:52 · 34m 12s | |
| CSGO-cc86D-HY55t-UQxkz-ZzR5E-J9tvE | 21/13/4 | 118.4 | 1.73 | 2026-06-23 16:58:56 · 25m 7s | |
| CSGO-QHQAQ-WoWyF-ENtuU-PJXdq-4DmsF | 25/16/2 | 102.8 | 1.56 | 2026-06-23 16:15:13 · 33m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.