Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9BPXz-nzxnU-8Z4yK-8i7SY-CRh8E | 11/18/2 | 68.4 | 0.65 | 2026-07-04 18:52:47 · 25m 30s | |
| CSGO-BUv85-VjJ89-eQEiB-eemvz-sq2AC | 15/10/5 | 86.0 | 1.40 | 2026-07-04 18:19:06 · 27m 13s | |
| CSGO-LV6Qn-qZ2SE-uxHdd-B5oBb-OGdRF | 9/15/0 | 54.7 | 0.61 | 2026-07-01 19:58:23 · 28m 1s | |
| CSGO-8enpq-NyGNQ-ta3TZ-W9xvY-JuiTL | 16/19/3 | 63.0 | 0.82 | 2026-06-29 20:19:04 · 35m 15s | |
| CSGO-2GJkZ-LPFPV-cx6zU-DSXxb-kZNwF | 16/15/8 | 94.6 | 1.23 | 2026-06-21 20:05:02 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.