Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UcnCO-qXqSo-9XM47-T83Ht-JrzUO | 16/16/3 | 74.2 | 1.02 | 2026-06-27 16:34:16 · 38m 57s | |
| CSGO-VJ2CR-vEmOD-dU6bx-AmHct-bhUzE | 22/16/4 | 98.1 | 1.47 | 2026-06-27 09:05:45 · 31m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.